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Commander: The Great War DOWNLOADS



Chapter 1 : Estimates



War is a matter of vital importance to the state; a matter

of life or death, the road either to survival or to ruin.

Hence, it is imperative that it be studied thoroughly.



Therefore, appraise it in terms of the five fundamental

factors and make comparisons of the various conditions of

the antagonistic sides in order to ascertain the results of

a war. The first of these factors is politics; the second,

weather; the third, terrain; the fourth, the commander; and

the fifth, doctrine. Politics means the thing which causes

the people to be in harmony with their ruler so that they

will follow him in disregard of their lives and without

fear of any danger. Weather signifies night and day, cold

and heat, fine days and rain, and change of seasons.

Terrain means distances, and refers to whether the ground

is traversed with ease or difficulty and to whether it is

open or constricted, and influences your chances of life or

death. The commander stands for the general's qualities of

wisdom, sincerity, benevolence, courage, and strictness.

Doctrine is to be understood as the organization of the

army, the gradations of rank among the officers, the

regulations of supply routes, and the provision of military

materials to the army.



These five fundamental factors are familiar to every

general. Those who master them win; those who do not are

defeated. Therefore, in laying plans, compare the following

seven elements, appraising them with the utmost care.



1.Which ruler is wise and more able? 2.Which commander is

more talented? 3.Which army obtains the advantages of

nature and the terrain? 4.In which army are regulations and

instructions better carried out? 5.Which troops are

stronger? 6.Which army has the better-trained officers and

men? 7.Which army administers rewards and punishments in a

more enlightened and correct way?



By means of these seven elements, I shall be able to

forecast which side will be victorious and which will be

defeated.



The general who heeds my counsel is sure to win. Such a

general should be retained in command. One who ignores my

counsel is certain to be defeated. Such a one should be

dismissed.



Having paid attention to my counsel and plans, the general

must create a situation which will contribute to their

accomplishment. By "situation" I mean he should take the

field situation into consideration and act in accordance

with what is advantageous.



All warfare is based on deception. Therefore, when capable

of attacking, feign incapacity; when active in moving

troops, feign inactivity. When near the enemy, make it seem

that you are far away; when far away, make it seem that you

are near. Hold out baits to lure the enemy. Strike the

enemy when he is in disorder. Prepare against the enemy

when he is secure at all points. Avoid the enemy for the

time being when he is stronger. If your opponent is of

choleric temper, try to irritate him. If he is arrogant,

try to encourage his egotism. If the enemy troops are well

prepared after reorganization, try to wear them down. If

they are united, try to sow dissension among them. Attack

the enemy where he is unprepared, and appear where you are

not expected. These are the keys to victory for a

strategist. It is not possible to formulate them in detail

beforehand.



Now, if the estimates made before a battle indicate

victory, it is because careful calculations show that your

conditions are more favorable than those of your enemy; if

they indicate defeat, it is because careful calculations

show that favorable conditions for a battle are fewer. With

more careful calculations, one can win; with less, one

cannot. How much less chance of victory has one who makes

no calculations at all! By this means, one can foresee the

outcome of a battle.



Chapter 2 : Waging War



In operations of war-when one thousand fast four-horse

chariots onethousand heavy chariots, and one thousand

mail-clad soldiers are required; when provisions are

transported for a thousand li; when thereare expenditures

at home and at the front, and stipends for entertainment of

envoys and advisers-the cost of materials such as glue and

lacquer, and of chariots and armor, will amount to one

thousand pieces of gold a day. One hundred thousand troops

may be dispatched only when this money is in hand.



A speedy victory is the main object in war. If this is long

in coming, weapons are blunted and morale depressed. If

troops are attacking cities, their strength will be

exhausted. When the army engages in protracted campaigns,

the resources of the state will fall short. When your

weapons are dulled and ardor dampened, your strength

exhausted and treasure spent, the chieftains of the

neighboring states will take advantage of your crisis to

act. In that case, no man, however wise, will be able to

avert the disastrous consequences that ensue. Thus, while

we have heard of stupid haste in war, we have not yet seen

a clever operation that was prolonged. for there has never

been a protracted war which benefited a country. Therefore,

those unable to understand the evils inherent in employing

troops are equally unable to understand the advantageous

ways of doing so.



Those adept in waging war do not require a second levy of

conscripts or more that two provisionings. They carry

military equipment from the homeland, but rely on the enemy

for provisions. Thus, the army is plentifully provided with

food.



When a country is impoverished by military operations, it

is due to distant transportation; carrying supplies for

great distances renders the people destitute. Where troops

are gathered, prices go up. When prices rise, the wealth of

the people is drained away. When wealth is drained away,

the people will be afflicted with urgent and heavy

exactions. With this loss of wealth and exhaustion of

strength, the households in the country will be extremely

poor and seven-tenths of their wealth dissipated. As to

government expenditures, those due to broken-down chariots,

worn-out horses, armor and helmets, bows and arrows, spears

and shields, protective mantlets, draft oxen, and wagons

will amount to 60 percent of the total.



Hence, a wise general sees to it that his troops feed on

the enemy, for one zhong of the enemy's provisions is

equivalent to twenty of one's own and one shi of the

enemy's fodder to twenty shi of one's own.



In order to make the soldiers courageous in overcoming the

enemy, they must be roused to anger. In order to capture

more booty from the enemy, soldiers must have their

rewards.



Therefore, in chariot fighting when more than ten chariots

are captured, reward those who take the first. Replace the

enemy's flags and banners with you own, mix the captured

chariots with yours, and mount them. Treat the prisoners of

war well, and care for them. This is called "winning a

battle and becoming stronger."



Hence, what is valued in war is victory, not prolonged

operations. And the general who understands how to employ

troops is the minister of the people's fate and arbiter of

the nation's destiny.



Chapter 3 : Offensive Strategy



Generally, in war the best policy is to take a state

intact; to ruin it is inferior to this. To capture the

enemy's entire army is better than to destroy it; to take

intact a regiment, a company, or a squad is better than to

destroy them. For to win one hundred victories in one

hundred battles is not the acme of skill. To subdue the

enemy without fighting is the supreme excellence.



Thus, what is of supreme importance in war is to attack the

enemy's strategy. Next best is to disrupt his alliances by

diplomacy. The next best is to attack his army. And the

worst policy is to attack cities.Attack cities only when

there is no alternative because to prepare big shields and

wagons and make ready the necessary arms and equipment

require at least three months, and to pile up earthen ramps

against the walls requires an additional three months. The

general, unable to control his impatience, will order his

troops to swarm up the wall like ants, with the result that

one-third of them will be killed without taking the city.

Such is the calamity of attacking cities.



Thus, those skilled in war subdue the enemy's army without

battle. They capture the enemy's cities without assaulting

them and overthrow his state without protracted operations.

Their aim is to take all under heaven intact by strategic

considerations. Thus, their troops are not worn out and

their gains will be complete. This is the art of offensive

strategy.



Consequently, the art of using troops is this: When ten to

the enemy's one, surround him. When five times his

strength, attack him. If double his strength, divide him.

If equally matched, you may engage him with some good plan.

If weaker numerically, be capable of withdrawing. And if in

all respects unequal, be capable of eluding him, for a

small force is but booty for one more powerful if it fights

recklessly.



Now, the general is the assistant to the sovereign of the

state. If this assistance is all-embracing, the state will

surely be strong; if defective, the state will certainly be

weak.



Now, there are three ways in which a sovereign can bring

misfortune upon his army:



1.When ignorant that the army should not advance, to order

anadvance; or when ignorant that it should not retire, to

order a retirement. This is described as "hobbling the

army." 2.When ignorant of military affairs, to interfere in

their administration. This causes the officers to be

perplexed. 3.When ignorant of command problems, to

interfere with the direction of the fighting. This

engenders doubts in the minds of the officers.



If the army is confused and suspicious, neighboring rulers

will take advantage of this and cause trouble. This is what

is meant by: "A confused army leads to another's victory."



Thus, there are five points in which victory may be

predicted:



1.He who knows when he can fight and when he cannot will be

victorious. 2.He who understands how to fight in accordance

with the strength of antagonistic forces will be

victorious. 3.He whose ranks are united in purpose will be

victorious. 4.He who is well prepared and lies in wait for

an enemy who is not well prepared will be victorious. 5.He

whose generals are able and not interfered with by the

sovereign will be victorious.



It is in these five matters that the way to victory is

known.



Therefore, I say: Know your enemy and know yourself; in a

hundred battles, you will never be defeated. When you are

ignorant of the enemy but know yourself, your chances of

winning or losing are equal. If ignorant both of your enemy

and of yourself, you are sure to be defeated in every

battle.



Chapter 4 : Dispositions



The skillful warriors in ancient times first made

themselves invincible and then awaited the enemy's moment

of vulnerability. Invincibility depends on oneself, but the

enemy' vulnerability on himself. It follows that those

skilled in war can make themselves invincible but cannot

cause an enemy to be certainly vulnerable. Therefore, it

can be said that, one may know how to win, but cannot

necessarily do so.



Defend yourself when you cannot defeat the enemy, and

attack the enemy when you can. One defends when his

strangth is inadequate; he attacks when it is abundant.

Those who are skilled in defense hide themselves as under

the nine-fold earth; those in attack flash forth as from

above the ninefold heavens. Thus, they are capable both of

protecting themselves and of gaining a complete victory.



To foresee a victory which the ordinary man can foresee is

not the acme of excellence. Neither is it if you triumph in

battle and are universally acclaimed "expert," for to lift

an autumn down requires no great strength, to distinguish

between the sun and moon is no test of vision, to hear the

thunderclap is no indication of acute hearing. In ancient

times, those called skilled in war conquered an enemy

easily conquered. And, therefore, the victories won by a

master of war gain him neither reputation for wisdom nor

merit for courage. For he wins his victories without

erring. Without erring he establishes the certainty of his

victory; he conquers an enemy already defeated. Therefore,

the skillful commander takes up a position in which he

cannot be defeated and misses no opportunity to overcome

him enemy. Thus, a victorious army always seeks battle

after his plans indicate that victory is possible under

them, whereas an army destined to defeat fights in the hope

of winning but without any planning. Those skilled in war

cultivate their policies and strictly adhere to the laws

and regulations. Thus, it is in their power to control

success.



Now, the elements of the art of war are first, the

measurement of space; second, the estimation of quantities;

third, calculations; fourth, comparisons; and fifth,

chances of victory. Measurements of space are derived from

the ground. Quantities, comparisons from figures, and

victory from comparisons. Thus, a victorious army is as one

yi balanced against a grain, and a defeated army is as a

grain balanced against one yi.



It is because of disposition that a victorious general is

able to make his soldiers fight with the effect of pent-up

waters which, suddenly released, plunge into a bottomless

abyss.



Chapter 5 : Posture of Army



Generally, management of a large force is the same as

management of a few men. It is a matter of organization.

And to direct a large force is the same as to direct a few

men. This is a matter of formations and signals. That the

army is certain to sustain the enemy's attack without

suffering defeat is due to operations of the extraordinary

and the normal forces. Troops thrown against the enemy as a

grindstone against eggs is an example of a solid acting

upon a void.



Generally, in battle, use the normal force to engage and

use the extraordinary forces to win. Now, the resources of

those skilled in the use of extraordinary forces are as

infinite as the heavens and earth, as inexhaustible as the

flow of the great rivers, for they end and recommence -

cyclical, as are the movements of the sun and moon. They

die away and are reborn - recurrent, as are the passing

seasons. The musical notes are the passing seasons. The

musical notes are only five in number, but their

combinations are so infinite that one cannot visualize them

all. The flavors are only five in number, but their blends

are so various that one cannot taste them all. In battle,

there are only the normal and extraordinary forces, but

their combinations are limitless; none can comprehend them

all. For these two forces are mutually reproductive. It is

like moving in an endless circle. Who can exhaust the

possibility of their combination?



When torrential water tosses boulders, it is because of its

momentum; when the strike of a hawk breaks the body of its

prey, it is because of timing. Thus, the momentum of one

skilled in war is overwhelming, and his attack precisely

timed. His potential is that of a fully drawn crossbow; his

timing, that of the release of the trigger.



In tumult and uproar, the battle seems chaotic, but there

must be no disorder in one's own troops. The battlefield

may seem in confusion and chaos, but one's array must be in

good order. That will be proof against defeat. Apparent

confusion is a product of good order; apparent cowardice,

of courage; apparent weakness, of strength. Order of

disorder depends on organization and direction; courage or

cowardice on circumstances; strength or weakness on

tactical dispositions. Thus, one who is skilled at making

the enemy move does so by creating a situation, according

to which the enemy will act. He entices the enemy with

something he is certain to want. He keeps the enemy on the

move by holding out bait and then attacks him with picked

troops.



Therefore, a skilled commander seeks victory from the

situation and does not demand it of his subordinates. He

selects suitable men and exploits the situation. He who

utilizes the situation uses his men in fighting as one

rolls logs or stones. Now, the nature of logs and stones is

that on stable ground they are static; on a slope, they

move. If square, they stop; if round, they roll. Thus, the

energy of troops skillfully commanded in battle may be

compared to the momentum of round boulders which roll down

from a mountain thousands of feet in height.



Chapter 6 : Void and Actuality



Generally, he who occupies the field of battle first and

awaits his enemy is at ease, and he who comes later to the

scene and rushes into the fight is weary. And, therefore,

those skilled in war bring the enemy to the field of battle

and are not brought there by him. One able to make the

enemy come of his own accord does so by offering him some

advantage. And one able to stop him from coming does so by

preventing him. Thus, when the enemy is at ease, be able to

tire him, when well fed, to starve him, when at rest to

make him move.



Appear at places which he is unable to rescue; move swiftly

in a direction where you are least expected.



That you may march a thousand li without tiring yourself is

because you travel where there is no enemy. To be certain

to take what you attack is to attack a place the enemy does

not or cannot protect. To be certain to hold what you

defend is to defend a place the enemy dares not or is not

able to attack. Therefore, against those skilled in

attack, the enemy does not know where to defend, and

against the experts in defense, the enemy does not know

where to attack.



How subtle and insubstantial, that the expert leaves no

trace. How divinely mysterious, that he is inaudible. Thus,

he is master of his enemy's fate. His offensive will be

irresistible if he makes for his enemy's weak positions; he

cannot be overtaken when he withdraws if he moves swiftly.

When I wish o give battle, my enemy, even though protected

by high walls and deep moats, cannot help but engage me,

for I attack a position he must relieve. When I wish to

avoid battle, I may defend myself simply be drawing a line

on the ground; the enemy will be unable to attack me

because I divert him from going where he wishes.



If I am able to determine the enemy's dispositions while,

at the same time, I conceal my own, then I can concentrate

my forces and his must be divided. And if I concentrate

while he divides, I can use my entire strength to attack a

fraction of his. Therefore, I will be numerically superior.

Then, if I am able to use many to strike few at the

selected point, those I deal with will fall into hopeless

straits. The enemy must not know where I intend to give

battle. For if he does not know where I intend to give

battle, he must prepare in a great many places. And when he

prepares in a great many places, those I have to fight in

will be few. For if he prepares to the front, his rear will

be weak, and if to the rear, his front will be fragile. If

he strengthens his left, his right will be vulnerable, and

if his right, there will be few troops on his left. And

when he sends troops everywhere, he will be weak

everywhere. Numerical weakness comes from having to guard

against possible attacks; numerical strength from forcing

the enemy to make these preparations against us.



If one knows where and when a battle will be fought, his

troops can march a thousand li and meet on the field. But

if one knows neither the battleground nor the day of

battle, the left will be unable to aid the right and the

right will be unable to aid the left, and the van will be

unable to support the rear and the rear, the van. How much

more is this so when separated by several tens of li or,

indeed, be even a few! Although I estimate the troops of

Yue as many, of what benefit is this superiority with

respect to the outcome of war? Thus, I say that victory can

be achieved. For even if the enemy is numerically stronger,

I can prevent him from engaging.



Therefore, analyze the enemy's plans so that you will know

his shortcomings as strong points. Agitate him in order to

ascertain the pattern of his movement. Lure him out to

reveal his dispositions and ascertain his position. Launch

a probing attack in order to learn where his strength is

abundant and where deficient. The ultimate in disposing

one's troops is to conceal them without ascertainable

shape. Then the most penetrating spies cannot pry nor can

the wise lay plans against you. It is according to the

situations that plans are laid for victory, but the

multitude does not comprehend this. Although everyone can

see the outward aspects, none understands how the victory

is achieved. Therefore, when a victory is won, one's

tactics are not repeated. One should always respond to

circumstances in an infinite variety of ways.



Now, an army may be likened to water, for just as flowing

water avoids the heights and hastens to the lowlands, so an

army should avoid strength and strike weakness. And as

water shapes its flow in accordance with the ground, so an

army manages its victory in accordance with the situation

of the enemy. And as water has no constant form, there are

in warfare no constant conditions. Thus, one able to win

the victory by modifying his tactics in accordance with the

enemy situation may be said to be divine. Of the five

elements [water, fire, metal, wood, and earth], none is

always predominant; of the four seasons, none lasts

forever; of the days, some are long and some short, and the

moon waxes and wanes. That is also the law of employing

troops.



Chapter 7 : Manuevering



Normally, in war, the general receives his commands from

the sovereign. During the process from assembling his

troops and mobilizing the people to blending the army into

a harmonious entity and encamping it, nothing is more

difficult than the art of maneuvering for advantageous

positions. What is difficult about it is to make the

devious route the most direct routeand divert the enemy by

enticing him with a bait. So doing, you may set out after

he does and arrive at the battlefield before him. One able

to do this shows the knowledge of the artifice of

diversion.



Therefore, both advantage and danger are inherent in

maneuvering for an advantageous position. One who sets the

entire army in moriton with impediments to pursue an

advantageous position will not attain it. If he abandons

the camp and all the impediments to contend for advantage,

the stores will be lost. Thus, if one orders his men to

make forced marches without armor, stopping neithe day nor

night, covering double the usual distance at a stretch, and

doing a hundred li to wrest an advantage, it is probable

that the commanders will be captured. The stronger men will

arrive first and the feeble ones will struggle along

behind; so, if this method is used, only one-tenth of the

army will reach its destination. In a forced march of fifty

li, the commander of the van will probably fall, but half

the army will arrive. Ina forced march of thirty li, just

two-thirds will arrive. It follows that an army which lacks

heavy equipment, fodder, food, and stores will be lost.



One who is not acquainted with the designs of his neighbors

should not enter into aliances with them. Those who do not

know the conditions of mountains and forests, hazardous

defiles, marshes and swamps, cannot conduct the march of an

army. Those who do not use local guides are unable to

obtain the advantages of the ground. Now, war is based on

deception. Move when it is advantageous and create changes

in the situation by dispersal and concentration of

forces,. When campainging, be swift as the wind; in

leisurely marching, majestic as the forest; in raiding and

plundering, be fierce as fire; in standing, firm as the

mountains. When hiding, be as unfathomable as things behind

the clouds; when moving, fall like a thunderbolt. When you

plunder the countryside, divide your forces. When you

conquer territory, defend strategic points. Weigh the

situation before you move. He who knows the artifice of

diversion will be victorious. Such is the art of

manuevering.



Chapter 10: Terrain



Some terrain is easily passable, in some you get hung up,

some makes for a standoff, some is narrow, some is steep,

some is wide open.



When both sides can come and go, the terrain is said to be

easily passable. When the terrain is easily passable, take

up your position first, choosing the high and sunny side,

convenient to supply routes, for advantage in battle.



When you can go but have a hard time getting back, you are

said to be hung up. On this type of terrain, if the

opponent is unprepared, you will prevail if you go forth,

but if the enemy is prepared, if you go forth and do not

prevail you will have a hard time getting back, to your

disadvantage.



When it is disadvantageous for either side to go forth, it

is called standoff terrain. On standoff terrain, even

though the opponent offers you an advantage, you do not go

for it -- you withdraw, inducing the enemy half out, and

then you attack, to your advantage.



On narrow terrain, if you are there first, you should fill

it up to await the opponent. If the opponent is there

first, do not pursue if the opponent fills the narrows.

Pursue if the opponent does not fill the narrows.



On steep terrain, if you are there first, you should occupy

the high and sunny side to await the opponent. If the

opponent is there first, withdraw from there and do not

pursue.



On wide-open terrain, the force of momentum is equalized,

and it is hard to make a challenge, disadvantageous to

fight.



Understanding these six kinds of terrain is the highest

responsibility of the general, and it is imperative to

examine them.



So among military forces there are those who rush, those

who tarry, those who fall, those who crumble, those who

riot, and those who get beaten. These are not natural

disasters, but faults of the generals.



Those who have equal momentum but strike ten with one are

in a rush. Those whose soldiers are strong but whose

officers are weak tarry. Those whose officers are strong

but whose soldiers are weak fall. When colonels are angry

and obstreperous, and fight on their own out of spite when

they meet opponents, and the generals do not know their

abilities, they crumble.



When the generals are weak and lack authority, instructions

are not clear, officers and soldiers lack consistency, and

they form battle lines every which way, this is riot. When

the generals cannot assess opponents, clash with much

greater numbers or more powerful forces, and do not sort

out the levels of skill among their own troops, these are

the ones who get beaten.



These six are ways to defeat. Understanding this is the

ultimate responsibility of the generals; they must be

examined.



The contour of the land is an aid to an army; sizing up

opponents to determine victory, assessing dangers and

distances, is the proper course of action for military

leaders. Those who do battle knowing these will win, those

who do battle without knowing these will lose.



Therefore, when the laws of war indicate certain victory it

is surely appropriate to do battle, even if the government

says there is to be no battle. If the laws of war do not

indicate victory, it is appropriate not to do battle, even

if the government orders war. Thus one advances without

seeking glory, retreats without avoiding blame, only

protecting people, to the benefit of the government as

well, thus rendering valuable service to the nation.



Look upon your soldiers as you do infants, and they

willingly go into deep valleys with you; look upon your

soldiers as beloved children, and they willingly die with

you.



If you are so nice to them that you cannot employ them, so

kind to them that you cannot command them, so casual with

them that you cannot establish order, they are like spoiled

children, useless.



If you know your soldiers are capable of striking, but do

not know whether the enemy is invulnerable to a strike, you

have half a chance of winning. If you know the enemy is

vulnerable to a strike, but do not know if your soldiers

are incapable of making such a strike, you have half a

chance of winning. If you know the enemy is vulnerable to a

strike, and know your soldiers can make the strike, but do

not know if the lay of the land makes it unsuitable for

battle, you have half a chance of winning.



Therefore those who know martial arts do not wander when

they move, and do not become exhausted when they rise up.

So it is said that when you know yourself and others,

victory is not in danger; when you know sky and earth,

victory is inexhaustible.



Chapter 11: Nine Grounds



According to the rule of military operations, there are

nine kinds of grounds. Where local interests fight among

themselves on their own territory, this is called a ground

of dissolution.



When you enter others' land but not deeply this is called

light ground.



Land that would be advantageous to you if you got it and to

opponents if they got it is called ground of contention.



Land where you and others can come and go is called a

trafficked ground.



Land that is surrounded on three sides by competitors and

would give the first to get it access to all the people on

the continent is called intersecting ground.



When you enter deeply into others' land, past many cities

and towns, this is called heavy ground.



When you traverse mountain forests, steep defiles, marshes,

or any route difficult to travel, this is called bad

ground.



When the way in is narrow and the way out is circuitous, so

a small enemy force can strike you, even though your

ground.



When you will survive if you fight quickly and perish if

you do not, this is called dying ground.



So let there be not battle on a ground of dissolution, let

there be no stopping on light ground, let there be no

attack on a ground of contention, let there be no cutting

off of trafficked ground. On intersecting ground form

communications, on heavy ground plunder, on bad ground keep

going, on surrounded ground make plans, on dying ground

fight.



Those who are called the good militarists of old could make

opponents lose contact between front and back lines, lose

reliability between large and small groups, lose mutual

concern for the welfare of the different social classes

among them, lose mutual accommodation between the rulers

and the ruled, lose enlistments among the soldiers, lose

coherence within the armies. They went into action when it

was advantageous, stopped when it was not.



It may be asked, when a large, well-organized opponent is

about to come to you, how do you deal with it? The answer

is that you first take away what they like, and then they

will listen to you.



The condition of a military force is that its essential

factor is speed, taking advantage of others' failure to

catch up, going by routes they do not expect, attacking

where they are not on guard.



In general, the pattern of invasion is that invaders become

more intense the farther they enter alien territory, to the

point where the native rulership cannot overcome them.



Glean from rich fields, and the armies will have enough to

eat. Take care of your health and avoid stress, consolidate

your energy and build up your strength. maneuver your

troops and assess strategies so as to be unfathomable.



Put them in a spot where they have no place to go, and they

will die before fleeing. If they are to die there, what can

they not do? Warriors exert their full strength. When

warriors are in great danger, then they have no fear. When

there is nowhere to go they are firm, when they are deeply

involved they stick to it. If they have no choice, they

will fight.



For this reason the soldiers are alert without being

drilled, enlist without being drafted, are friendly without

treaties, are trustworthy without commands.



Prohibit omens to get rid of doubt, and soldiers will never

leave you. If your soldiers have no extra goods, it is not

that they dislike material goods. If they have no more

life, it is not that they do not want to live long. On the

day the order to march goes out, the soldiers weep.



So a skillful military operation should be like a swift

snake that counters with its tail when someone strikes at

its head, counters with its head when someone strikes at

its tail, and counters with both head and tail when someone

strikes at its middle.



The question may be asked, can a military force be made to

be like this swift snake? The answer is that i can. Even

people who dislike each other, if in the same boat, will

help each other out in trouble.



Therefore, tethered horses and buried wheels are not

sufficently reliable.



To even out bravery and make it uniform is the Tao of

organization. To be successful with both the hard and soft

is based on the pattern of the ground.



Therefore those skilled in military operations achieve

cooperation in a group so that directing the group is like

directing a single individual with no other choice.



The business of the general is quiet and secret, fair and

orderly.



He can keep the soldiers unaware, make them ignorant.



He changes his actions and revises his plans, so that

people will not recognize them. He changes his abode and

goes by a circuitous route, so that people cannot

anticipate him.



When a leader establishes a goal with the troops, he is

like one who climbs up to a high place and then tosses away

the ladder. When a leader enters deeply into enemy

territory with the troops, eh brings out their potential.

He has them burn the boats and destroy the pots, drives

them like sheep, none knowing where they are going.



To assemble armies and put them into dangerous situations

is the business of generals. Adaptations to different

grounds, advantages of contraction and expansion, patterns

of human feelings and conditions -- these must be

examined.



Generally, the way it is with invaders is that they unite

when deep in enemy territory but are prone to dissolve

while on the fringes. When you leave your country and cross

the border on a military operation, that is isolated

ground. When it is accessible from all directions, it is

trafficked ground. When penetration is deep, that is heavy

ground. When penetration is shallow, that is light ground.

When your back is to an impassable fastness and before you

are narrow straits, that is surrounded ground. When there

is nowhere to go, that is deadly ground.



So on a ground of dissolution, I would unify the minds of

the troops. On light ground, I would have them keep in

touch. On a ground of contention, I would have them follow

up quickly. On an intersecting ground, I would be careful

about defense. On a trafficked ground, I would make

alliances firm. On heavy ground, I would ensure continuous

supplies. On bad ground, I would urge them onward. On

surrounded ground, I would close up the gaps. On deadly

ground, I would indicate to them there is no surviving.



So the psychology of soldiers is to resist when surrounded,

fight when it cannot be avoided, and obey in extremes.



Therefore those who do not know the plans of competitors

cannot prepare alliances. Those who do not know the lay of

the land cannot maneuver their forces. Those who do not

use local guides cannot take advantage of the ground. The

military of an effective rulership must know all these

things.



When the military of an effective rulership attacks a large

country, the people cannot unite. When its power overwhelms

opponents, alliances cannot come together.



Therefore if you do not compete for alliances anywhere, do

not foster authority anywhere, but just extend your

personal influence, threatening opponents, this makes town

and country vulnerable.



Give out rewards that are not in the rules, give out

directives that are not in the code.



Employ the entire armed forces like employing a single

person. Employ them with actual tasks, do not talk to them.

Motivate them with benefits, do not tell them about harm.



Confront them with annihilation, and they will then

survive; plunge them into a deadly situation, and they will

then live. When people fall into danger, they are then able

to strive for victory.



So the task of a military operation is to accord

deceptively with the intentions of the enemy. If you

concentrate totally on the enemy, you can kill its military

leadership a thousand miles away. This is skillful

accomplishment of the task.



So on the day war is declared, borders are closed,

passports are torn up, and emissaries are not let through.



Matters are dealt with strictly at headquarters.



When opponents present openings, you should penetrate them

immediately. Get to what they want first, subtly anticipate

them. Maintain discipline and adapt to the enemy in order

ot determine the outcome of the war. Thus, at first you are

like a maiden, so the enemy opens his door; then you are

like a rabbit on the loose, so the enemy cannot keep you

out.



Chapter 12: Fire Attack



There are five kinds of fire attack: burning people,

burning supplies, burning equipment, burning storehouses,

and burning weapons.



The use of fire must have a basis, and requires certain

tools. There are appropriate times for setting fires,

namely when the weather is dry and windy.



Generally, in fire attack it is imperative to follow up on

the crises caused by the fires. When fire is set inside an

enemy camp, then respond quickly from outside. If the

soldiers are calm when fire breaks out, wait -- do not

attack. When the fire reaches the height of its power,

follow up if possible, hold back if not.



When fire can be set out in the open, do not wait until it

can be set inside a camp -- set it when the time is right.



When fire is set upwind, do not attack downwind.



If it is windy during the day, the wind will stop at

night.



Armies must know there are adaptations of the five kinds of

fire attack, and adhere to them scientifically.



So the use of fire to help an attack means clarity, the use

of water to help at attack means strength. Water can cut

off, but cannot plunder.



To win in battle or make a successful siege without

rewarding the meritorious is unlucky and earns the name of

stinginess. Therefore it is said that an enlightened

government considers this, an good military leadership

rewards merit. They do not mobilize when there is no

advantage, do not act when there is nothing to gain, do not

fight when there is no danger.



A government should not mobilize an army out of anger,

military leaders should not provoke war out of wrath. Act

when it is beneficial, desist if it is not. Anger can

revert to joy, wrath can revert to delight, but a nation

destroyed cannot be restored to existence, and the dead

cannot be restored to life. Therefore an enlightened

government is careful about this, a good military

leadership is alert to this. This is the way to secure a

nation and keep the armed forces whole.



Chapter 13: On The Use Of Spies



A major military operation is a severe drain on the nation,

and may be kept up for years in the struggle for one day's

victory. So to fail to know the conditions of opponents

because of reluctance to give rewards for intelligence is

extremely inhumane, uncharacteristic of a true military

leader, uncharacteristic of an assistant of the government,

uncharacteristic of a victorious chief. So what enables an

intelligent government and a wise military leadership to

overcome others and achieve extraordinary accomplishments

is foreknowledge.



Foreknowledge cannot be gotten from ghosts and spirits,

cannot be had by analogy, cannot be found out by

calculation. It must be obtained from people, people who

know the conditions of the enemy.



There are five kinds of spy: The local spy, the inside spy,

the reverse spy, the dead spy, and the living spy. When the

five kinds of spies are all active, no one knows their

routes - this is called organizational genius, and is

valuable to the leadership.



Local spies are hired from among the people of a locality.

Inside spies are hired from among enemy officials. Reverse

spies are hired from among enemy spies. Dead spies transmit

false intelligence to enemy spies. Living spies come back

to report.



Therefore no one in the armed forces is treated as

familiarly as are spies, no one is given rewards as rich as

those given to spies, and no matter is more secret than

espionage.



One cannot use spies without sagacity and knowledge, one

cannot use spies without humanity and justice, one cannot

get the truth from spies without subtlety. This is a very

delicate matter indeed. Spies are useful everywhere.



If an item of intelligence is heard before a spy reports

it, then both the spy and the one who told about it die.



Whenever you want to attack an army, besiege a city, or

kill a person, first you must know the identities of their

defending generals, their associates, their visitors, their

gatekeepers, and their chamberlains, so you have your spies

find out.



You must seek out enemy agents who have come to spy on you,

bribe them and induce them to stay with you, so you can use

them as reverse spies. By intelligence thus obtained, you

can find local spies and inside spies to employ. By

intelligence thus obtained, you can cause the

misinformation of dead spies to be conveyed to the enemy.

By intelligence thus obtained, you can get living spies to

work as planned.



It is essential for a leader to know about the five kinds

of espionage, and this knowledge depends on reverse spies,

so reverse spies must be treated well.



So only a brilliant ruler or a wise general who can use the

highly intelligent for espionage is sure of great success.

This is essential for military operations, and the armies

depend on this in their actions.



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